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– If contraband is found on the floor, guards will seize it. Keep in mind that the pouch’s endurance reduces with each trip past a detector. This may be avoided by making and carrying a contraband bag that will conceal your other illicit things. What, after all, does a contraband pouch serve in the escapists? Before it’s gone, you’ll have to remove four vents. With 25% of every usage on a vent, it will undo it quicker. It may be used seven times.Īpart from that, how do the escapists build a screwdriver? You’ll need a wire, a battery, and a screwdriver to make the powered screwdriver. Every time you pass through an Illicit Detector carrying contraband goods other than the bag, it will lose 15% of its durability. The Durable Contraband Pouch is a contraband concealment item that keeps contraband hidden from Contraband Detectors in your inventory. Similarly, in The Escapists 2, how do you utilize the contraband pouch? ), or a hollow wall (when there are hollow walls, of course) (cover the hole in the wall with a Poster). After that, return and pick up the contraband (Useful for Routines).Instead, conceal it in vents (when there are vents, of course), tunnels (carefully hide your Dirt, or give it to a teammate/flush it via a toilet. In The Escapists 2, you can drop the contraband and go through the detector. If there are no Guards nearby, dropping the contraband and picking it up once you have gone through the scanner works as well (TE1 only). In The Escapists 2, the Scanner will go off, but you will not receive any Heat for it. Note that Jeeps will still shoot you if your heat is above 89%.Īnother way to smuggle contraband through is by knocking out an inmate and putting them in/near the detector, putting the contraband in their pockets, walking through, and grabbing your stuff from their body. The detectors will still go off so stay away from them if you're wearing a Guard Outfit.
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In The Escapists 2, many prisons have indoor generators, though they are often defended by scanners or locked doors.Īt night, Contraband Detectors are less of a threat because Tower Guards will have gone home and guards will attack you regardless of your heat if you are outside of your cell, so you don't have to worry about them. Once you reach the Generator, interact with it to power it down.
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ESCAPISTS 2 CONTRABAND POUCH GENERATOR
Turning off the Generator is much trickier because you need to leave your Cell at night, evade the Guards and escape the main building to reach it.
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However, there are three ways to avoid gaining the Heat: by carrying Contraband Pouch, a Durable Contraband Pouch or disabling the Generator.Ī Contraband Pouch and a Durable Contraband Pouch degrade over time, with a Contraband Pouch degrading by 25% every time you walk through a scanner and a Durable Contraband Pouch degrading by 15% every time. Players walking through them with contraband on The Escapists 2 will have their Heat will rise to 100%. Items equipped as weapon or outfit is not detected by them. They only activate when the player walks through them possessing Contraband. Scanners, also known as Contraband Detectors and Metal Detectors, are implements to The Escapists, giving you 99% Heat (30 percent on console/mobile) when passed through with Contraband in your inventory.
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